How do you launch an iOS game with confidence? When we approached the end of this #drpanda production, which was built with diligent coding and even more diligent professional testers, we threw a ‘bughunting’ party and the whole company + spouces joined in playing the game all evening long in trade of delicous pizza. The QA team set it up and kept great score of the valid and not so valid bugs. They even gave a price to the person who found the most bugs, which were surprisingly little. The winner found three bugs in the game after playing for a very long time. The next day we solved all of them already and have improved further. Generally, a ‘bughunt’ is a nice and fun way to involve and prepare to get ready!